Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
10 gamesDamageStart here
Damage / min
807 vs 952 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
5.6 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.17 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.10 vs 0.17
98 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 71% of games, the other half 31%.
Time spent dead
6% vs 9%
93 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 66% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 93 of 100, built on 0.12 deaths a minute and 6% time spent dead. Vision trails at 27, with 0.1 control wards a game.
Among mid laners
Vladimir mid laners with above-median damage a minute win 65% of games; below it, 37%.
Vladimir mid laners with above-median turret plates a game win 82% of games; below it, 23%.
Vladimir mid laners with above-median kills a minute win 70% of games; below it, 31%.