Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
21 gamesFarmingStart here
CS / min
5.5 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.17 vs 0.14 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
8% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
6.1 vs 4.2
77 of 100 against Shen players, and it matters: the better half of Shen junglers wins 75% of games, the other half 22%.
Solo kills / game
0.6 vs 0.3
76 of 100 against Shen players. Keep it; it is part of how the games get won.
CS at 10 min
9.9 vs 1.4
100 of 100 against Shen players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 71 of 100, built on 3.1 epic monsters a game and 1003 objective damage a minute. Damage trails at 6, with 14% team damage share. For a Shen player that is the expected shape: against other Shen players, damage sits near the median.
Among junglers
Shen junglers with above-median CS a minute win 62% of games; below it, 35%.
In your wins 6.1, in your losses 5.2 · 10W 11L
Shen junglers with fewer deaths a minute than the median win 73% of games; with more, 24%.
In your wins 0.14, in your losses 0.20 · 10W 11L
Shen junglers with less time spent dead than the median win 70% of games; with more, 27%.
In your wins 6%, in your losses 10% · 10W 11L