Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
23 gamesVisionStart here
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
69.0 vs 74.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
12.2 vs 8.3
96 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Kills / min
0.37 vs 0.25
94 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Damage / min
1050 vs 860
86 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 79 of 100, built on 1019 damage a minute and 25% team damage share. Survivability trails at 48, with 12% time spent dead.
Among mid laners
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 0.0, in your losses 0.0 · 12W 11L
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 55.3, in your losses 45.4 · 12W 11L