Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
2.1 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.78 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.4 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.17 vs 0.20
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 58 of 100, built on 6.9 CS a minute and 446 gold a minute. Vision trails at 33, with 0.9 control wards a game.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.