Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
724 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 53 of 100, built on 6.3 CS a minute and 51.4 CS at 10 min. Aggression trails at 25, with 30% kill participation.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.