Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
69.6 vs 74.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.4 vs 1.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1220 vs 909
100 of 100 against LeBlanc players, and it matters: the better half of LeBlanc mid laners wins 62% of games, the other half 40%.
Kills / min
0.43 vs 0.31
97 of 100 against LeBlanc players, and it matters: the better half of LeBlanc mid laners wins 66% of games, the other half 36%.
Gold / min
472 vs 430
88 of 100 against LeBlanc players, and it matters: the better half of LeBlanc mid laners wins 69% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 68 of 100, built on 958 damage a minute and 25% team damage share. Objectives trails at 45, with 1.4 epic monsters a game.
Among mid laners
LeBlanc mid laners with less time spent dead than the median win 67% of games; with more, 35%.
LeBlanc mid laners with above-median CS at 10 min win 55% of games; below it, 47%.
LeBlanc mid laners with above-median control wards a game win 54% of games; below it, 49%.