Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season385 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
72 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 54 of 100, built on 8% time spent dead and 0.22 deaths a minute. Damage trails at 33, with 403 damage a minute.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.8, in your losses 0.7 · 197W 188L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 170, in your losses 55 · 180W 175L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.12, in your losses 0.08 · 197W 188L