Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
last 60season137 games
What to work on
60 gamesVisionStart here
Wards cleared / game
1.1 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Objective damage / min
288 vs 330 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
7.8 vs 8.2 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.2
81 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 76% of games, the other half 35%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 60 of 100, built on 1.9 epic monsters a game and 8.4 turret plates a game. Aggression trails at 31, with 0.9 solo kills a game. For a Malzahar player that is the expected shape: against other Malzahar players, aggression sits near the median.
Among mid laners
Malzahar mid laners with above-median wards cleared a game win 53% of games; below it, 46%.
This season, in your wins 3.8, in your losses 3.7 · 77W 60L
Malzahar mid laners with above-median objective damage a minute win 74% of games; below it, 25%.
This season, in your wins 314, in your losses 140 · 77W 60L
Malzahar mid laners with above-median CS a minute win 54% of games; below it, 45%.
This season, in your wins 5.3, in your losses 3.9 · 77W 60L