Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
84
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
10 gamesFarmingStart here
CS / min
7.4 vs 8.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
68.0 vs 74.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.43 vs 0.23
100 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 66% of games, the other half 36%.
Objective damage / min
1113 vs 634
100 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 73% of games, the other half 28%.
Turret plates / game
23.4 vs 13.6
100 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 71% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 86 of 100, built on 0.43 kills a minute and 5.2 solo kills a game. Vision trails at 39, with 0.0 control wards a game.
Among top laners
Tryndamere top laners with above-median CS a minute win 62% of games; below it, 39%.
Tryndamere top laners with above-median CS at 10 min win 57% of games; below it, 45%.
Tryndamere top laners with above-median control wards a game win 55% of games; below it, 49%.