Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
12 gamesDamageStart here
Damage / min
588 vs 777 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
340 vs 536 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
First blood rate
29% vs 13%
77 of 100 against Jax players, and it matters: the better half of Jax top laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 52 of 100, built on 25% first blood rate and 2.8 solo kills a game. Survivability trails at 24, with 0.28 deaths a minute.
Among top laners
Jax top laners with above-median damage a minute win 59% of games; below it, 41%.
Jax top laners with above-median objective damage a minute win 74% of games; below it, 26%.
Jax top laners with above-median CS a minute win 58% of games; below it, 42%.