Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
19 gamesFarmingStart here
CS / min
7.8 vs 8.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
47% vs 51% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Deaths / min
0.18 vs 0.26
93 of 100 against Kalista players, and it matters: the better half of Kalista bot laners wins 72% of games, the other half 29%.
Epic monsters / game
2.4 vs 1.5
90 of 100 against Kalista players, and it matters: the better half of Kalista bot laners wins 73% of games, the other half 32%.
Time spent dead
8% vs 11%
83 of 100 against Kalista players, and it matters: the better half of Kalista bot laners wins 69% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 85 of 100, built on 2.2 epic monsters a game and 592 objective damage a minute. Aggression trails at 44, with 5% first blood rate.
Among bot laners
Kalista bot laners with above-median CS a minute win 64% of games; below it, 36%.
Kalista bot laners with above-median control wards a game win 56% of games; below it, 47%.
Kalista bot laners with above-median kill participation win 57% of games; below it, 44%.