Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
25 gamesObjectivesStart here
Turret plates / game
7.5 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.8 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
396 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.3 vs 0.8
84 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 62 of 100, built on 1.5 epic monsters a game and 442 objective damage a minute. Farming trails at 39, with 6.8 CS a minute.
Among top laners
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
In your wins 15.2, in your losses 4.0 · 11W 14L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 2.6, in your losses 1.3 · 11W 14L
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.
In your wins 483, in your losses 378 · 11W 14L