Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald top laners, blended with players on the same champions.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 97 of 100, built on 1313 damage a minute and 31% team damage share. Vision trails at 32, with 0.0 control wards a game.
Among top laners
What to work on
22 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Gragas top laners with less time spent dead than the median win 65% of games; with more, 37%.
In your wins 9%, in your losses 14% · 10W 12L
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Gragas top laners with above-median control wards a game win 54% of games; below it, 49%.
In your wins 0.0, in your losses 0.0 · 10W 12L
Not a priority
Strengths
Kills / min
0.39 vs 0.17
100 of 100 against Gragas players, and it matters: the better half of Gragas top laners wins 63% of games, the other half 39%.
Gold / min
502 vs 399
100 of 100 against Gragas players, and it matters: the better half of Gragas top laners wins 69% of games, the other half 33%.
Epic monsters / game
1.5 vs 0.7
100 of 100 against Gragas players, and it matters: the better half of Gragas top laners wins 70% of games, the other half 36%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
89
of 100
Damage
Damage per minute and share of the team's damage
98
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100