Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
23 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.1 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
13.1 vs 10.0
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Objective damage / min
511 vs 394
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Damage / min
969 vs 803
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 62 of 100, built on 483 objective damage a minute and 13.0 turret plates a game. Vision trails at 32, with 0.3 control wards a game.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.