Playstyle
37 games
Playstyle radar
37 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
37 gamesObjectivesStart here
Objective damage / min
66 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.9 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
7% vs 9%
76 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.17 vs 0.22
74 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Control wards / game
8.1 vs 4.9
80 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 74 of 100, built on 0.18 deaths a minute and 7% time spent dead. Damage trails at 25, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 88, in your losses 69 · 20W 16L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 6.9, in your losses 2.1 · 21W 16L