Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.65 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.1 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS / min
8.2 vs 7.2
99 of 100 against Naafiri players, and it matters: the better half of Naafiri junglers wins 69% of games, the other half 29%.
Turret plates / game
7.9 vs 4.3
99 of 100 against Naafiri players, and it matters: the better half of Naafiri junglers wins 77% of games, the other half 26%.
Gold / min
532 vs 469
95 of 100 against Naafiri players, and it matters: the better half of Naafiri junglers wins 73% of games, the other half 25%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 81 of 100, built on 0.17 deaths a minute and 8% time spent dead. Vision trails at 27, with 0.69 vision score a minute.
Among junglers
Naafiri junglers with above-median vision score a minute win 53% of games; below it, 45%.
Naafiri junglers with above-median epic monsters a game win 83% of games; below it, 31%.
Naafiri junglers with above-median first blood rate win 56% of games; below it, 48%.