Playstyle
16 games
Playstyle radar
16 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
16 gamesDamageStart here
Damage / min
692 vs 797 typical
Poke between cooldowns and add autos when it is safe.
Vision
Wards cleared / game
1.4 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Damage
Team damage share
20% vs 22% typical
Add your damage to every trade the carry takes.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.3
78 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 76% of games, the other half 33%.
Objective damage / min
523 vs 401
72 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 78% of games, the other half 21%.
First blood rate
25% vs 13%
75 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 57% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 67 of 100, built on 354 objective damage a minute and 1.8 epic monsters a game. Utility trails at 35, with 1 heals + shields a minute.
Among bot laners
Silver bot laners with above-median damage a minute win 61% of games; below it, 37%.
Silver bot laners with above-median wards cleared a game win 53% of games; below it, 47%.
Silver bot laners with above-median team damage share win 54% of games; below it, 45%.