Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
15 gamesDamageStart here
Damage / min
618 vs 789 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.1 vs 10.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
308 vs 397 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 56 of 100, built on 7.7 CS a minute and 424 gold a minute. Damage trails at 23, with 19% team damage share.
Among top laners
Urgot top laners with above-median damage a minute win 59% of games; below it, 43%.
Urgot top laners with above-median turret plates a game win 77% of games; below it, 29%.
Urgot top laners with above-median objective damage a minute win 75% of games; below it, 28%.