Playstyle
60 games
Playstyle radar
60 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.3 vs 2.7 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.36 vs 0.25
90 of 100 against bot laners, and it matters: the better half of bot laners wins 68% of games, the other half 32%.
Gold / min
523 vs 482
78 of 100 against bot laners, and it matters: the better half of bot laners wins 71% of games, the other half 29%.
Kill participation
52% vs 47%
77 of 100 against bot laners, and it matters: the better half of bot laners wins 54% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 68 of 100, built on 930 damage a minute and 24% team damage share. Vision trails at 25, with 0.1 control wards a game.
Among bot laners
bot laners with above-median epic monsters a game win 76% of games; below it, 33%.
In your wins 2.0, in your losses 0.7 · 24W 36L
bot laners with above-median wards cleared a game win 54% of games; below it, 46%.
In your wins 2.4, in your losses 1.5 · 21W 35L
bot laners with above-median control wards a game win 55% of games; below it, 48%.
In your wins 0.1, in your losses 0.0 · 24W 36L