Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.2 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
2.0 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Objective damage / min
638 vs 312
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Damage / min
1008 vs 860
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 65 of 100, built on 10.1 turret plates a game and 649 objective damage a minute. Survivability trails at 40, with 12% time spent dead.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.