Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.1 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
7.5 vs 11.1 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.14 vs 0.24
100 of 100 against Sett players, and it matters: the better half of Sett top laners wins 68% of games, the other half 32%.
Time spent dead
8% vs 12%
100 of 100 against Sett players, and it matters: the better half of Sett top laners wins 64% of games, the other half 36%.
Epic monsters / game
1.2 vs 0.7
80 of 100 against Sett players, and it matters: the better half of Sett top laners wins 70% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 90 of 100, built on 7% time spent dead and 0.15 deaths a minute. Farming trails at 17, with 6.0 CS a minute.
Among top laners
Sett top laners with above-median CS a minute win 57% of games; below it, 43%.
Sett top laners with above-median turret plates a game win 76% of games; below it, 26%.
Sett top laners with above-median control wards a game win 54% of games; below it, 49%.