Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
24
of 100
Damage
Damage per minute and share of the duo's damage
43
of 100
Frontline
Damage soaked and mitigated for the duo
50
of 100
Utility
Healing and shielding for the duo
39
of 100
Control
Crowd control uptime and immobilizations
34
of 100
Mechanics
Skillshots landed and dodged
46
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.1 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1406 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Utility
Ally heal + shield / min
35 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Contender
No axis stands out above the field.
Among Arena players, frontline leads at 50 of 100, built on 2734 damage mitigated a minute and 11% damage taken share. Placement trails at 24, with 13% top-2 rate.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.