Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.6 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
7.7 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
First blood rate
33% vs 13%
92 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 57% of games, the other half 48%.
Wards cleared / game
3.3 vs 2.3
74 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 54% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 70 of 100, built on 3.3 epic monsters a game and 945 objective damage a minute. Damage trails at 26, with 17% team damage share.
Among bot laners
Gold bot laners with above-median solo kills a game win 61% of games; below it, 46%.
Gold bot laners with above-median turret plates a game win 77% of games; below it, 23%.
Gold bot laners with less time spent dead than the median win 64% of games; with more, 36%.