Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
last 60season151 games
What to work on
60 gamesVisionStart here
Vision score / min
0.59 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
617 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
3.1 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS / min
7.8 vs 7.1
79 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
CS at 10 min
4.8 vs 2.9
93 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 70 of 100, built on 0.17 deaths a minute and 8% time spent dead. Vision trails at 20, with 0.7 control wards a game.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.78, in your losses 0.86 · 83W 68L
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 928, in your losses 724 · 83W 68L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 12.0, in your losses 5.4 · 83W 68L