Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
22 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
63.7 vs 69.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
14.0 vs 10.0
92 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Gold / min
440 vs 413
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 52 of 100, built on 10.5 turret plates a game and 468 objective damage a minute. Vision trails at 28, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.