Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.50 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
25% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
3.0 vs 1.0
85 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 67 of 100, built on 3.0 epic monsters a game and 10.3 turret plates a game. Damage trails at 37, with 17% team damage share.
Among mid laners
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Platinum mid laners with above-median vision score a minute win 54% of games; below it, 45%.
Platinum mid laners with above-median first blood rate win 57% of games; below it, 49%.