Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
58
of 100
Damage
Damage per minute and share of the duo's damage
70
of 100
Frontline
Damage soaked and mitigated for the duo
62
of 100
Utility
Healing and shielding for the duo
64
of 100
Control
Crowd control uptime and immobilizations
44
of 100
Mechanics
Skillshots landed and dodged
49
of 100
last 60season135 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots hit / min
0.6 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage / min
1990 vs 1552
78 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 70 of 100, built on 1990 damage a minute and 12% team damage share. Control trails at 44, with 1.6 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.8, in your losses 0.9 · 85W 50L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
This season, in your wins 0.8, in your losses 0.7 · 85W 50L