Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.4 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 46 of 100, built on 52.9 CS at 10 min and 6.4 CS a minute. Objectives trails at 24, with 0.8 epic monsters a game.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.