Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
12 gamesAggressionStart here
Kills / min
0.16 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.3 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Turret plates / game
6.8 vs 4.2
94 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Wards cleared / game
7.7 vs 4.0
100 of 100 against junglers. Keep it; it is part of how the games get won.
CS at 10 min
4.5 vs 2.8
85 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 59 of 100, built on 0.18 deaths a minute and 10% time spent dead. Damage trails at 29, with 16% team damage share.
Among junglers
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.