Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesDamageStart here
Damage / min
656 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.2 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
171 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 60 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 23, with 15% team damage share.
Among mid laners
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.
Platinum mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.