Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold top laners, blended with players on the same champions.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 57 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 27, with 607 damage a minute.
Among top laners
What to work on
20 gamesDamageStart here
Damage / min
634 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Aggression
Solo kills / game
1.3 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Objectives
Objective damage / min
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
310 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Not a priority
Strengths
Deaths / min
0.13 vs 0.21
92 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Time spent dead
8% vs 11%
87 of 100 against top laners, and it matters: the better half of Gold top laners wins 64% of games, the other half 35%.
29
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100