Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
13 gamesFarmingStart here
CS / min
5.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
244 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
1085 vs 860
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Solo kills / game
3.8 vs 2.0
91 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Kills / min
0.32 vs 0.25
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 80 of 100, built on 1094 damage a minute and 27% team damage share. Farming trails at 30, with 5.6 CS a minute.
Among mid laners
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.