Playstyle radar
13 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
295 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.27 vs 0.19
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Solo kills / game
4.0 vs 2.4
89 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Deaths / min
0.18 vs 0.22
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 72 of 100, built on 0.18 deaths a minute and 10% time spent dead. Objectives trails at 27, with 0.4 epic monsters a game.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.