Playstyle
30 games
Playstyle radar
30 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
30 gamesVisionStart here
Control wards / game
0.4 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.46 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Damage / min
1118 vs 866
95 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Solo kills / game
5.3 vs 2.2
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 61% of games, the other half 42%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 71 of 100, built on 0.17 deaths a minute and 8% time spent dead. Vision trails at 38, with 0.4 control wards a game.
Among mid laners
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.
In your wins 0.4, in your losses 0.3 · 19W 11L