Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 54 of 100, built on 10.4 turret plates a game and 1.2 epic monsters a game. Aggression trails at 27, with 1.3 solo kills a game.
Among mid laners
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.500,341 games
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
Aggression
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.500,341 games
Not a priority
Strengths
CS at 10 min
79.6 vs 74.3
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
47
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100