Playstyle
14 games
Playstyle radar
14 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.6 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
670 vs 934 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.38 vs 0.27
91 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Damage / min
823 vs 718
71 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
First blood rate
30% vs 7%
100 of 100 against junglers, and it matters: the better half of junglers wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 74 of 100, built on 26% team damage share and 871 damage a minute. Objectives trails at 34, with 1.6 epic monsters a game.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median epic monsters a game win 84% of games; below it, 31%.
junglers with above-median objective damage a minute win 80% of games; below it, 20%.