Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season91 games
What to work on
60 gamesVisionStart here
Control wards / game
3.1 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
8.1 vs 6.3
74 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Ally saves / game
9.17 vs 0.83
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
390 vs 145
82 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 0.20 deaths a minute and 9% time spent dead. Vision trails at 41, with 2.8 control wards a game.
Among supports
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
This season, in your wins 3.7, in your losses 2.1 · 39W 52L