Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
67.9 vs 73.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
2.2 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 66 of 100, built on 926 damage a minute and 24% team damage share. Objectives trails at 24, with 0.5 epic monsters a game.
Among mid laners
Zed mid laners with above-median epic monsters a game win 68% of games; below it, 35%.
This season, in your wins 0.7, in your losses 0.3 · 26W 37L
Zed mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
This season, in your wins 66.7, in your losses 63.4 · 26W 37L
Zed mid laners with above-median solo kills a game win 62% of games; below it, 39%.
This season, in your wins 2.7, in your losses 1.4 · 26W 37L