Playstyle
23 games
Playstyle radar
23 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.8 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 46 of 100, built on 639 damage a minute and 16% team damage share. Vision trails at 22, with 1.35 vision score a minute.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.25, in your losses 0.33 · 13W 10L
supports with less time spent dead than the median win 66% of games; with more, 34%.
In your wins 11%, in your losses 12% · 13W 10L
supports with above-median epic monsters a game win 74% of games; below it, 32%.
In your wins 1.9, in your losses 0.7 · 13W 10L