Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
18 gamesDamageStart here
Damage / min
695 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
7.6 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 57 of 100, built on 10% time spent dead and 0.19 deaths a minute. Objectives trails at 29, with 0.5 epic monsters a game.
Among top laners
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median turret plates a game win 75% of games; below it, 29%.
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.