Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
36
of 100
Damage
Damage per minute and share of the duo's damage
30
of 100
Frontline
Damage soaked and mitigated for the duo
57
of 100
Utility
Healing and shielding for the duo
15
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1242 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
24.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 57 of 100, built on 12% damage taken share and 2666 damage mitigated a minute. Utility trails at 15, with 0 heals + shields a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.