Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.83 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Time spent dead
8% vs 10%
79 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Deaths / min
0.16 vs 0.20
76 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Damage / min
812 vs 703
71 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 72 of 100, built on 8% time spent dead and 0.16 deaths a minute. Vision trails at 28, with 0.0 control wards a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.