Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season285 games
What to work on
60 gamesVisionStart here
Control wards / game
1.6 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.45 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Ally saves / game
3.09 vs 0.92
75 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Ally heal + shield / min
290 vs 141
72 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 59 of 100, built on 1.5 CC seconds a minute and 2.93 ally saves a game. Vision trails at 23, with 1.5 control wards a game.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 1.5, in your losses 1.4 · 142W 143L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 2.36, in your losses 2.32 · 142W 143L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.08, in your losses 0.06 · 142W 143L