Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season118 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.7 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
734 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
1.1 vs 0.7
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 58 of 100, built on 10% time spent dead and 0.21 deaths a minute. Farming trails at 27, with 47.8 CS at 10 min.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
This season, in your wins 1.7, in your losses 1.2 · 50W 68L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
This season, in your wins 648, in your losses 646 · 50W 68L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
This season, in your wins 0.7, in your losses 0.3 · 50W 68L