Playstyle
18 games
Playstyle radar
18 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Wards cleared / game
1.5 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.45 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Damage / min
1420 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Gold / min
485 vs 433
92 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 81 of 100, built on 29% team damage share and 1203 damage a minute. Objectives trails at 40, with 0.8 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.