Playstyle radar
14 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
14 gamesVisionStart here
Control wards / game
2.7 vs 6.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Heals + shields / min
7 vs 21 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
7 vs 21 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Objective damage / min
221 vs 96
100 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 74% of games, the other half 29%.
Epic monsters / game
2.2 vs 1.2
95 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 75% of games, the other half 39%.
Kills / min
0.17 vs 0.11
79 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 60% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 83 of 100, built on 206 objective damage a minute and 2.1 epic monsters a game. Utility trails at 32, with 20 heals + shields a minute.
Among supports
Poppy supports with above-median control wards a game win 55% of games; below it, 49%.
Poppy supports with above-median heals + shields a minute win 55% of games; below it, 48%.
Poppy supports with above-median ally heal + shield a minute win 55% of games; below it, 48%.