Playstyle
26 games
Playstyle radar
26 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
26 gamesFarmingStart here
CS / min
6.1 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
196 vs 250 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
2.2 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Time spent dead
7% vs 9%
79 of 100 against LeBlanc players, and it matters: the better half of LeBlanc mid laners wins 67% of games, the other half 35%.
Deaths / min
0.14 vs 0.18
72 of 100 against LeBlanc players, and it matters: the better half of LeBlanc mid laners wins 70% of games, the other half 32%.
Wards cleared / game
4.9 vs 3.5
74 of 100 against LeBlanc players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 89 of 100, built on 7% time spent dead and 0.15 deaths a minute. Objectives trails at 27, with 302 objective damage a minute.
Among mid laners
LeBlanc mid laners with above-median CS a minute win 56% of games; below it, 46%.
In your wins 7.0, in your losses 6.3 · 13W 13L
LeBlanc mid laners with above-median objective damage a minute win 73% of games; below it, 29%.
In your wins 437, in your losses 167 · 13W 13L
LeBlanc mid laners with above-median solo kills a game win 63% of games; below it, 44%.
In your wins 1.1, in your losses 1.9 · 13W 13L