Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
37
of 100
Damage
Damage per minute and share of the duo's damage
30
of 100
Frontline
Damage soaked and mitigated for the duo
19
of 100
Utility
Healing and shielding for the duo
65
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
56
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1528 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
13.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Damage / min
1282 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
Skillshots dodged / min
5.2 vs 3.5
76 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
CC seconds / min
2.9 vs 2.1
75 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 65 of 100, built on 132 ally heal + shield a minute and 132 heals + shields a minute. Frontline trails at 19, with 1528 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2409, in your losses 1016 · 30W 40L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 18.6, in your losses 10.3 · 30W 40L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 1947, in your losses 877 · 30W 40L