Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
31
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Frontline
Damage soaked and mitigated for the team
31
of 100
Utility
Healing, shielding and lockdown for allies
68
of 100
Mechanics
Skillshots landed and dodged, casting tempo
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
25 gamesDamageStart here
Damage / min
1141 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.38 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Heals + shields / min
243 vs 31
94 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
243 vs 31
94 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 68 of 100, built on 243 heals + shields a minute and 243 ally heal + shield a minute. Damage trails at 22, with 1141 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1282, in your losses 1030 · 11W 14L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.39, in your losses 0.37 · 11W 14L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 70%, in your losses 61% · 11W 14L