Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
65.8 vs 69.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.0 vs 0.7
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 62 of 100, built on 1.1 epic monsters a game and 405 objective damage a minute. Farming trails at 45, with 65.4 CS at 10 min.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
This season, in your wins 0.2, in your losses 0.2 · 41W 45L
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
This season, in your wins 66.6, in your losses 63.2 · 41W 45L